![]() ![]() Enemy designs are great and give off easy-to-read silhouettes which is key because of the pace of the game. The levels are a mixture of Quake and DOOM with a lot of hell-inspired landscapes being chock full of industrial complexes. You do have the option of turning off the filter and seeing the base models, and while things still look good it’s nowhere near as cool as the default setup. This setup allows the lighting to effect everything and again it just looks incredible. These are 3d models with a pixel filter placed on top of them that also limits their framerate, and it looks gloriously good. Enemies explode as you pummel them into a bright pixelated mess of carnage and gore. You begin with just your fists with the left trigger and right trigger controlling each hand. The story feels more like an excuse to go to increasingly more bizarre and demonic-looking levels that use a mix of modern graphics overlayed with filters and self-imposed framerate limits that mimic the early days of shooters. BOOMA SHOOTAĬoming from a two-man team, Prodeus is all about the look and feel. I haven’t gotten to spend much time with the full release, but I think it’s safe to say that either alone or with friends this game kicks some serious ass. It is releasing day one into Xbox Game Pass on console and PC after years in early access and it is freaking cool. It is a high-octane, non-stop shooter featuring tons of guns, lots of gore, and an incredible aesthetic. Prodeus describes itself as pure retro FPS chaos and I couldn’t put it better myself. ![]()
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